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More Flags from an Alternative Future

More Flags from an Alternative Future published on No Comments on More Flags from an Alternative Future

I had so much fun sharing the flags from the “playable” fictional nations in our Olympics game, that I took some time and finished the designs for the NPC (Not Permitting Chrono-migration) nations. There are two categories, nations that will compete in the events and those that are banned. Countries that compete had a simulation performing the actions that fans could do to influence the Games.

While the playable nations have fixed ethics, these nations have ethics that are more malleable and can be influenced by other players

NPC Nations

Nation: Armstrong Habitat

National Anthem: Home On Lagrange

Continent: Outer Space

Ethics: Collectivism 

Nation: Fertile Crescent

National Anthem: Wax and Wane

Continent: Near East

Ethics: Individualism

 

Nation: Angevin Empire

National Anthem: No Gods. No Kings. Normans.

Continent: Europe

Ethics: Divine Right

 

Nation: Gibraltar Pillars

National Epic: Over or Through

Continent: Europe

Ethics: Militarism

 

 

Nation: Gran Columbia

National Anthem: ¿Quiubo parce?

Continent: South America

Ethics: Pacifism

 

Nation: Hunan

National Opera: Bu Guo

Continent: Asia

Ethics: Individualism

 

Nation: Intermarium

National Anthem: Do Not Call the Wolf from the Forest

Continent: Europe

Ethics: Artistic Patrons

 

Nation:  Kandy Kingdom

National Anthem: Ah, Red Rock!

Continent: Asia

Ethics: Cultural Influencers

 

Nation: Lands of Cyrus

National Anthem: I Would Not Kneel

Continent: Near East

Ethics: Militarism

 

Nation: Luxembourg Hive

National Anthem: Assimilate!

Continent: Europe

Ethics: Hive Mind

 

Nation: Mount Bali

National Anthem: Gede

Continent: Asia

Ethics: Artistic Patrons

 

Nation: Nunavut

National Anthem: All or Nothing

Continent: North America

Ethics: Prosperity 

 

Nation: Republic of Greenland

National Anthem: Time Is an Illusion

Continent: Europe

Ethics: Mechanist

 

Nation: Sikkim

National Anthem: Where Teesta and Rangeet Flow

Continent: Asia

Ethics: Divine Right

 

Nation: The Holy Sea

National Hymn: Ave Mare

Continent: Europe

Ethics: Spiritualism

 

Nation: The Neverlands

National Anthem: Can’t Say That Again

Continent: Europe

Ethics: Mechanist

 

Nation: Tornado Alley

National Anthem: It’s Raining Men

Continent: North America

Ethics: Individualism

 

Nation: Tsang

National Mantra: Guru Rinpoche

Continent: Asia

Ethics: Discovery

 

Banned Nations:

Nation: Corsicas

National Anthem: God Save You

Continent: Europe

Ethics: Prosperity

 

Nation: Costaguana

National Anthem: No Peace & No Rest in Material Interests

Continent: North America

Ethics: Environmentalism

 

Nation: Dyson Sphere

National Anthem: Drain the Sun

Continent: Outer Space

Ethics: Piracy

 

Nation: Kansas

National Anthem:  From the Stars, Through Difficulties

Continent: North America

Ethics: Authoritarianism

 

Nation: Sea of Tranquility

National Anthem: Leaps and Bounds

Continent: Outer Space

Ethics: Prosperity

 

Nation: Siberian Rails

National Anthem: Ride! Ride!

Continent: Asia

Ethics: Nomadic

 

Nation: The Hansa

National Anthem: Ordnung und Disziplin

Continent: Europe

Ethics: Artistic Patrons

 

Flags from an alternative future

Flags from an alternative future published on 1 Comment on Flags from an alternative future

One of my “pandemic projects” was a python-based web-browser game that was loosely inspired by Blaseball. The premise was that we could see a different version of the “Olympics” in a post-scarcity future where humans are augmented. The goal was to highlight and delight in the excesses and absurdities in modern Olympics, but the project eventually died as I got busy with real commissions and real projects. What ultimately killed it was a bug in the code that was discovered when a hockey fight created infinite clones of all athletes and had them wail on each other for all eternity. As metal as a universe-shattering hockey fight sounds, it revealed that I was out of my depth as an amateur coder, and I haven’t had the time or skill to rewrite the game from scratch.

Below, I want to take a moment to share some of the “playable” countries from our alternate future. It was a lot of fun imagining how a different history would shake out and how that would be represented by the political lines, names, and flags of our futuristic nations and city-states. I tried to strike a balance between historical projections, fantastical, silly, and aspirational potential nations. While the list below doesn’t include the non-playable nations or the nations that are banned from the futuristic Olympics (yet), I hope you can enjoy a glimpse into a project that will probably stay on the drawing board.

Nation: Antarctica

National Anthem: On Top of the World

Continent: Antarctica

Ethics: Cultural Influencers

 

Nation: Aurora Commonwealth

National Anthem: The Heavens Weep

Continent: North America

Ethics: Collectivism

Nation: Chesapeake

National Anthem: We Do Not Inherit the Earth

Continent: North America

Ethics: Environmentalism

Nation: Estados Unidos

National Anthem: Himno Nacional de Norte America

Continent: North America

Ethics: Meritocracy

Nation: Gulf of Havana

National Anthem: ¡Chao pescao!

Continent: North America

Ethics: Egalitarianism

Nation: Manhattan

National Anthem: Success is Critical

Continent: North America

Ethics: Individualism

Nation: Silicon Coast

National Anthem: Compile and Execute

Continent: North America

Ethics: Materialism

Nation: Inca

National Anthem: Bring It On

Continent: South America

Ethics: Artistic Patrons

Nation: Tropicália

National Song: Coração Materno

Continent: South America

Ethics: Anarchism

Nation: Libertatia

National Shanty: Raise the Black Flag

Continent: Africa

Ethics: Piracy

Nation: Sahara

National Anthem: Face the Mind Killer

Continent: Africa

Ethics: Expansionism 

Nation: Salted Carthage

National Dirge: Dido’s Tears

Continent: Africa

Ethics: Hegemony

Nation: The Coffee Bean Thalassocracy

National Jingle: We’ll Grind You Wholesale

Continent: Africa

Ethics: Dominance

Nation: Hellas Megalopolis

National Anthem: Smite Thee

Continent: Europe

Ethics: Mysticism

Nation: Kalamar Vikings

National Anthem: Eagle, Show Your Claws

Continent: Europe

Ethics: Prosperity

Nation: Scythian Empire

National Anthem: Less Talk, More Rock

Continent: Near East

Ethics: Centralism

Nation: Oceania Flotilla

National Anthem: Aboveboard and Inboard

Continent: Australia*

Ethics: Discovery

Nation: Mauryan Techno-Republic

National Anthem: Embrace Change

Continent: Asia

Ethics: Pacifism

Nation: Neon Tokyo

National Anthem: Jack the Sound Barrier, Bring the Noise

Continent: Asia

Ethics: Mechanist

Nation: Yuan

National Anthem: Hear Their Lamentations

Continent: Asia

Ethics: Nomadic

Plotting and ‘Pantsing’

Plotting and ‘Pantsing’ published on No Comments on Plotting and ‘Pantsing’

The expression “No Plan Survives First Contact with the Enemy” is pretty common. However, it is worth noting the whole context of the quote where this idiom (probably) came from:

In 1871, Prussian Field Marshal Helmuth Von Moltke wrote an essay with the line (boldness added by me), “No plan of operations extends with any certainty beyond the first encounter with the main enemy forces. Only the layman believes that in the course of a campaign he sees the consistent implementation of an original thought that has been considered in advance in every detail and retained to the end.”

The highlighted bit made me reflect a lot about my growth from an amateur writer to a more professional creator.  Recently, I had a discussion with some other writers about how much time we spend “plotting, writing, and pantsing.” For the purposes of this discussion, we’ll define plotting as “planning out the steps and progression of your story’s plot (A happens, therefore B happens but C occurs to disrupt B).” Writing is the physical act of writing or drawing your story. And “pantsing” is literally flying by the seat of your pants.

As I’ve gotten older, I’ve really grown to embrace the pantsing portion of the writing process. As a young writer- for example, when Fortuna Saga was being written- I would agonize for weeks on trying to plot out every single turn and counterpoint of the plot. It was only near the end of Act 4 in the Fortuna Saga that I really felt that the story took a life of its own. The characters began driving the plot instead of me trying to corral it to a conclusion.

The plotting portion is important. It’s valuable to think about the world as a whole and how the various timelines and perspectives should reasonably intermesh. It’s also really easy to get lost in Planning Paralysis where no writing actually gets done, the story loses momentum, and things might ultimately get stuck. Plotting is necessary because you need something to throw away and rewrite as the story takes a life of it own. It’s painful to admit, but that first plan is never, ever going to work. That’s why the pantsing portion of the process is important. It gives the story life. It helps snap the story into something more alive and emergent. Forcing a plot to conform to the original plan is amateurish and breaks the story.

My method is a constant cycle of plotting, writing, and pantsing over and over again. I’m sure there are writers that can plot out every detail of a story and then make the story work within that original plan, but I suspect they are the exceptions to the rule. For me, big aspects of the story stay the same. It’s the paths that we take to explore these big aspects that will diverge and take exciting new journeys. Sometimes these paths will undermine the original plot. Sometimes it will breathe an uncomfortable wrinkle in what was once an easy choice. It can be really painful but it’s never destructive.

Out of curiosity, I dug up some of my old paper notes from (*cough*) 2007 when I was finishing up Fortuna Saga and plotting out the greater details of how I wanted the then forming Hymns of the Apostate and the distant Lost Noise to tie into each other. This particular page caught my eye because it was a more detailed breakdown of the ‘Lens’ from Fortuna Saga. I had assumed that much of it would be obsolete at this point, but most of it is still valid (and has been redacted due to potential spoilers). We’ll see how much of this stands once Lost Noise is said and done. It proves that good plotting can be a north star to keep a story on track, but I’m more than prepared to throw most of this away if I need to.

Twitter No More.

Twitter No More. published on No Comments on Twitter No More.

Many of you used twitter as a way to get updated on when new Lost Noise episodes were online. I am no longer going to use twitter (“X”) for this.


You can find my social media profiles on:

Mastodon at @jcutting@vivaldi.net

Bluesky at johncutting.bsky.social

I will also look into if I can get an RSS feed or a Mastodon bot purely for updates to this site.